The Nashville Escape
What follows is a scenario for the Iron & Fire rules based on the American Civil War. Unlike most naval battles of that war, this battle takes place in Southampton Water.
The Nashville was a side wheel merchant steamer, which was given the role of taking Confederate Commissioners to Europe. Though this was eventually done by another ship; the Nashville braved the Federal blockade and made her way to Southampton via Bermuda. On the way, her Captain, Robert Pegram, captured a Federal clipper and set fire to her. It was a stormy passage, and once in Southampton, the Nashville was taken into dry dock. There was some concern in Britain over the Confederate ship, but attitudes changed once a Federal ship, the San Jacinto fired at the British mail steamer, the Trent. British attitudes then changed in favour of the Confederates.
The Nashville stayed in dry dock for a month, and in the meantime a Federal warship, the Tuscarora waited in Southampton water. They played a game of cat and mouse for a month before, the Nashville managed the evade the Tuscarora.
This scenario recreates the moment when the Nashville leaves Southampton and makes her way out to sea. The Tuscarora must stop her.
The Tuscarora may start anywhere south of Southampton Water, the Nashville starts at Southampton.
The Nashville wins if she escapes.
It is a draw if the Nashville is forced to return to Southampton.
The Tuscarora wins is she sinks the Nashville, or badly damages her.
Alternative scenarios include adding more Federal and Confederate ships and the possible intervention of the Royal Navy.
Notes: These ship characteristics are not accurate, but make for a more playable game. I had great difficulty on finding some of the statistics for these two particular ships, but really liked the idea of playing out the scenario.
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